![]() All the mod manager does is apply the contents of the mod files to your game directories. I'll ask you this question "How would a mod manager know that a file is missing from an archive that contains mod files?" In terms of missing navmeshes, I don't know any mod manager that does that, and LOOT certainly doesn't. That's its purpose, and it's very good at it. Vortex provides full error messages if masters are missing and such. In terms of Vortex not providing details about missing master files, this is wrong. That's all it is, a series of logical rules that decide where in a load order a mod should be placed, based on what files it changes. LOOT itself is just a series of rules that says that in the event that mod B overwrites files installed by mod A, then mod B should load after mod A. ![]() If you want to run LOOT outside of Vortex, set AUTOSORT to NO, and you're away, but it's a manual step that can be automatically done for you by Vortex. If you then run LOOT again, you're doing double the work for no reward. If you use Vortex, and have AUTOSORT set to on, that is running LOOT for you. You should know that there is no requirement to use LOOT as it's built into Vortex. Take care out there.Įdit: I should clarify that I mean and Vortex, not Nexus Mod Manager and Vortex. If you've read this far thank you for your time. ![]() I would just like to be able to feel like I can fix issues for myself if they pop up, and understanding better how to manage my load order, and how to determine where a mod should go in said order, based upon what the mod does, will go a long way in regards to my ability to do so, not only for myself but also in order to give back to the community down the road. I have a bunch of mods and patches for mods and while my game is mostly stable, I do have some weird issues that are more frustrating than anything else, most of which shouldn't be giving me issues at all, at least according to their descriptions and DL/install instructions on Nexus, and I understand that modders can't manually test every combination of mods to see if they cause problems. Second, If I posted my load order, could somebody help me organize it properly (it's long, about 130 mods, so even partial help would be nice). So I guess my first question is, would it actually be worth my time setting up LOOT groups that properly reflect those found in the Load Order Survival Guide and subsequently editing the tags myself. I've also noticed that most mods don't have a defined LOOT group tag upon being installed, they usually have the default tag. I use NMM and vortex to handle my mods, but I noticed that the "LOOT groups" that are provided with a base installation of Vortex do not accurately reflect those found on the "Load order Survival guide". That being said, I came to the Sim Settlements forums to ask this question because I've had positive experiences with this community, and the mods and modders that frequent this site seem experienced and helpful. But now, I'm trying to learn how to better understand how mods work and maybe even make some in the future if I can get a good grasp on the concepts. I'm pretty new to modding, despite having been playing with mods since Fallout 4 originally launched, years ago.
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